Click here or here to read the manual for this game.
, a video game cartridge for the Atari 2600 video game console, was the first action-adventure video game. It was published by Atari Inc. in 1978, and sold 1 million copies.
introduced the idea of movable objects (represented by visible icons) that could be picked up by the player (using a joystick) and moved from place to place in the game world. It was also one of the first video games to allow the player to explore a large multi-screen game world. As the first action-adventure game, it inspired the current genre of action-adventure video games, including Legend of Zelda
, the Ultima
series, and many others. Adventure
also contained the first Easter Egg (hidden surprise) in a video game, which in this case was the author's signature hidden in a secret room.
(The following escription courtesy of MobyGames via a CC license.)
A graphic dungeon quest inspired by the old mainframe game of the same name, Adventure is a graphic action-adventure game where you use your joystick to wander around, collecting keys to explore castles, labyrinths and everything in between, whilst slaying anything that moves (i.e. Dragons & Co.) to get treasures.
The game has 3 difficulty settings:
Level 1 (Easiest)
Level 2: The Kingdom is larger than Level 1, containing secret rooms and hidden items to add difficulty.
Level 3 (Hardest): Similar to Level 2 but all objects/items are placed randomly throughout the Kingdom.
Gameplay revolves around picking up (and dropping) items, hacking your way though dragons, finding keys to open the castle gates and using magic (i.e. reincarnation) in case you get swallowed by failing-to-follow-their-diet-plan-dragons.
December 29, 2013
My favorite game of all time
This game was the first to have any Easter Egg, by Walter Robinette.
I liked it because it was totally randomized when you played it, and it had a ton of replay value for that reason alone.
The bat was always SUCH a pain in the butt that it was always seen as a "character" with a ton of attitude when we played.